TODOROKI MOTION

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  • 0

    Welcome to BLENDER IKKINOMI

  • 1

    Camera . key, A key

  • 2

    Selecting objects Left Click

  • 3

    Add / Delete Shifit + A / X

  • 4

    Edit mode (vertex/edge/face) Tab, 1/2/3

  • 5

    Move, Rotate, Scale G/R/S

  • 6

    Exercise 1

  • 7

    Mastering G, R, S Keys - Axis and Numeric Values

  • 8

    3D Cursor Shift + S, Shift + C

  • 9

    Three View 1, 3, 5, 7

  • 10

    Work Camera and Camera, Numpad 0

  • 11

    Add a rendering camera

  • 12

    Quick Controls for the Rendering Camera: T Menu, N Menu

  • 13

    Views and Workspaces

  • 14

    Edit Mesh (Extrude)

  • 15

    Edit Mesh (Subdivide)

  • 16

    Edit Mesh (Inset)

  • 17

    Edit Mesh (Bevel)

  • 18

    Edit Mesh (Bridge Edge Loops)

  • 19

    Edit Mesh (Separate)

  • 20

    Edit Mesh (Join)

  • 21

    Edit Mesh (Separate vertex, edge)

  • 22

    Edit Mesh (Select Land Ctrl + L)

  • 23

    Edit Mesh (Local Merge)

  • 24

    Edit Mesh (Edge Join)

  • 25

    Edit Mesh (Move Along with Edge)

  • 26

    Edit Mesh (Repeat Last)

  • 27

    Edit Mesh (Boolean)

  • 28

    Edit Mesh (Special Deletion Method: Dissolve)

  • 29

    Edit Mesh (J)

  • 30

    Edit Mesh (F)

  • *

    If there is no numeric keypad


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